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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/mesh/editmesh_undo.c
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/mesh/editmesh_undo.c')
-rw-r--r--source/blender/editors/mesh/editmesh_undo.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 2e855d9c5de..28b14b0060d 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -93,13 +93,13 @@ typedef struct UndoMesh {
int selectmode;
/** \note
- * this isn't a prefect solution, if you edit keys and change shapes this works well (fixing [#32442]),
- * but editing shape keys, going into object mode, removing or changing their order,
- * then go back into editmode and undo will give issues - where the old index will be out of sync
- * with the new object index.
+ * this isn't a prefect solution, if you edit keys and change shapes this works well
+ * (fixing T32442), but editing shape keys, going into object mode, removing or changing their
+ * order, then go back into editmode and undo will give issues - where the old index will be
+ * out of sync with the new object index.
*
* There are a few ways this could be made to work but for now its a known limitation with mixing
- * object and editmode operations - Campbell */
+ * object and editmode operations - Campbell. */
int shapenr;
#ifdef USE_ARRAY_STORE