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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
commit | de32dc6b275f253348d316077ab8c5f86a85908a (patch) | |
tree | 660429c47221f592fd10c34e06376fbcfc235651 /source/blender/editors/mesh/editmesh_utils.c | |
parent | 470407ec3bac11ae5a5c6174a6e9630caa1a42f7 (diff) |
Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is
involved and not needed in many cases.
Rename so a simpler version of this function can be added.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 7a344be8e5a..f1320966516 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -1499,7 +1499,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v ar->winy / 2.0f, }; - ED_view3d_win_to_segment(ar, v3d, mval_f, origin, end, false); + ED_view3d_win_to_segment_clipped(ar, v3d, mval_f, origin, end, false); invert_m4_m4(invmat, obedit->obmat); mul_m4_v3(invmat, origin); |