diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
commit | 245a175a003e88157a906fb444fa1f38918ada38 (patch) | |
tree | aec155914529ad39ea61194765cb17650b2ce203 /source/blender/editors/mesh/editmesh_utils.c | |
parent | 40c217cabd093220a94c8f8bd7131eab5c4a8146 (diff) |
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index d78090b84f6..c2263fc8cf5 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -115,7 +115,7 @@ void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em) void EDBM_mesh_normals_update(BMEditMesh *em) { - BM_mesh_normals_update(em->bm, true); + BM_mesh_normals_update(em->bm); } void EDBM_mesh_clear(BMEditMesh *em) @@ -648,7 +648,7 @@ static void undoMesh_to_editbtMesh(void *umv, void *em_v, void *UNUSED(obdata)) BM_mesh_bm_from_me(bm, &um->me, false, ob->shapenr); /* face normals need recalculation since we are not calling through an operator */ - BM_mesh_normals_update(bm, true); + BM_mesh_normals_update(bm); em_tmp = BKE_editmesh_create(bm, true); *em = *em_tmp; |