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authorCampbell Barton <ideasman42@gmail.com>2019-01-15 15:24:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-15 15:30:31 +0300
commitb8e8c0e325d213f2dcf4adad5506989fa224716e (patch)
treeadb3d7fa8735426ea856a929f562655b2eaf64cb /source/blender/editors/mesh/editmesh_utils.c
parent4226ee0b71fec6f08897dacf3d6632526618acca (diff)
Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 6c4e82f5b71..7e02e657321 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -802,7 +802,8 @@ UvElementMap *BM_uv_element_map_create(
island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face");
copy_vn_i(island_number, totfaces, INVALID_ISLAND);
- /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. Now we should sort uv's in islands. */
+ /* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
+ * Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
if (element_map->buf[i].island == INVALID_ISLAND) {
element_map->buf[i].island = nislands;
@@ -821,7 +822,8 @@ UvElementMap *BM_uv_element_map_create(
initelement = element;
if (element->l->f == efa) {
- /* found the uv corresponding to our face and vertex. Now fill it to the buffer */
+ /* found the uv corresponding to our face and vertex.
+ * Now fill it to the buffer */
element->island = nislands;
map[element - element_map->buf] = islandbufsize;
islandbuf[islandbufsize].l = element->l;
@@ -1228,7 +1230,8 @@ void EDBM_mesh_hide(BMEditMesh *em, bool swap)
EDBM_selectmode_flush(em);
/* original hide flushing comment (OUTDATED):
- * hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
+ * hide happens on least dominant select mode, and flushes up, not down!
+ * (helps preventing errors in subsurf) */
/* - vertex hidden, always means edge is hidden too
* - edge hidden, always means face is hidden too
* - face hidden, only set face hide