diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:24:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:30:31 +0300 |
commit | b8e8c0e325d213f2dcf4adad5506989fa224716e (patch) | |
tree | adb3d7fa8735426ea856a929f562655b2eaf64cb /source/blender/editors/mesh/editmesh_utils.c | |
parent | 4226ee0b71fec6f08897dacf3d6632526618acca (diff) |
Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 6c4e82f5b71..7e02e657321 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -802,7 +802,8 @@ UvElementMap *BM_uv_element_map_create( island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face"); copy_vn_i(island_number, totfaces, INVALID_ISLAND); - /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. Now we should sort uv's in islands. */ + /* at this point, every UvElement in vert points to a UvElement sharing the same vertex. + * Now we should sort uv's in islands. */ for (i = 0; i < totuv; i++) { if (element_map->buf[i].island == INVALID_ISLAND) { element_map->buf[i].island = nislands; @@ -821,7 +822,8 @@ UvElementMap *BM_uv_element_map_create( initelement = element; if (element->l->f == efa) { - /* found the uv corresponding to our face and vertex. Now fill it to the buffer */ + /* found the uv corresponding to our face and vertex. + * Now fill it to the buffer */ element->island = nislands; map[element - element_map->buf] = islandbufsize; islandbuf[islandbufsize].l = element->l; @@ -1228,7 +1230,8 @@ void EDBM_mesh_hide(BMEditMesh *em, bool swap) EDBM_selectmode_flush(em); /* original hide flushing comment (OUTDATED): - * hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */ + * hide happens on least dominant select mode, and flushes up, not down! + * (helps preventing errors in subsurf) */ /* - vertex hidden, always means edge is hidden too * - edge hidden, always means face is hidden too * - face hidden, only set face hide |