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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/mesh/editmesh_utils.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index f7092a8c6ab..e5f436bbe48 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1577,7 +1577,7 @@ static void scale_point(float c1[3], const float p[3], const float s)
bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
BMEdge *e,
struct Depsgraph *depsgraph,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
Object *obedit)
{
@@ -1587,11 +1587,11 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
float epsilon = 0.01f;
float end[3];
const float mval_f[2] = {
- ar->winx / 2.0f,
- ar->winy / 2.0f,
+ region->winx / 2.0f,
+ region->winy / 2.0f,
};
- ED_view3d_win_to_segment_clipped(depsgraph, ar, v3d, mval_f, origin, end, false);
+ ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
invert_m4_m4(invmat, obedit->obmat);
mul_m4_v3(invmat, origin);