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authorSybren A. Stüvel <sybren@stuvel.eu>2018-05-15 14:26:40 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2018-05-16 17:31:38 +0300
commitdef1c3eb4b5c2926431a1c975839e7719f06b38e (patch)
tree585024afc5aa554448bc566ca46e1e6098f02e3b /source/blender/editors/mesh/editmesh_utils.c
parent76b5e38a76ecac4522edc72f310c88428cc2d23a (diff)
Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably when calling the (not yet ported) cloth simulation. There is also still the use of Object.derivedDeform and Object.derivedFinal. Those places are marked with a TODO. Some functions in the editors module were copied to accept Mesh. Those already had 'mesh' in the name; the copies are suffixed with '__real_mesh' for easy renaming later when the DM-based functionality is removed.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index e8f3e592715..ab44e017fc6 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1030,7 +1030,7 @@ void EDBM_verts_mirror_cache_begin_ex(
BM_mesh_elem_index_ensure(bm, BM_VERT);
if (use_topology) {
- ED_mesh_mirrtopo_init(me, NULL, &mesh_topo_store, true);
+ ED_mesh_mirrtopo_init__real_mesh(me, NULL, &mesh_topo_store, true);
}
else {
tree = BLI_kdtree_new(bm->totvert);