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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 20:01:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 20:01:02 +0400
commit76e9f91d1c9ff5f026ff4e05e76b751f936f83f7 (patch)
tree5442156fb09a952aabceb5fc6daa6cf598642578 /source/blender/editors/mesh/loopcut.c
parentc2760307e853e88fb61be24b7cc3db03d6d2219b (diff)
switch arg order for BM_face_other_* funcs (make face come first), and add nice ascii art for BM_face_other_vert_loop since this stuff is hard to grasp as text.
Diffstat (limited to 'source/blender/editors/mesh/loopcut.c')
-rw-r--r--source/blender/editors/mesh/loopcut.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 5f8c842f4f3..bbc495706ac 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -161,7 +161,7 @@ static void edgering_find_order(BMEditMesh *em, BMEdge *lasteed, BMEdge *eed,
return;
}
- l2 = BM_face_other_loop(l->e, l->f, eed->v1);
+ l2 = BM_face_other_loop(l->f, l->e, eed->v1);
rev = (l2 == l->prev);
while (l2->v != lasteed->v1 && l2->v != lasteed->v2) {
l2 = rev ? l2->prev : l2->next;