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authorCampbell Barton <ideasman42@gmail.com>2012-01-06 04:08:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-06 04:08:37 +0400
commit2b2c1007f6a960274f3ddbcfa0ac2849e65894c9 (patch)
treec98b9422fc4df7d2090dbe6d5e75d0077993fd52 /source/blender/editors/mesh/mesh_data.c
parent2c9f08302c13ace22befb0603ec5f5ee2c7f31b1 (diff)
rename normal calc functions.
comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals. renamed: * mesh_calc_normals() --> mesh_calc_normals_mapping_ex * mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface * added mesh_calc_normals() - only calculates normals from poltys this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated. only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 48aa69eff46..93ea76db569 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -774,7 +774,7 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges)
contain the normal of the poly the face was tesselated from. */
face_nors = CustomData_add_layer(&mesh->fdata, CD_NORMAL, CD_CALLOC, NULL, mesh->totface);
- mesh_calc_normals(
+ mesh_calc_normals_mapping(
mesh->mvert,
mesh->totvert,
mesh->mloop,
@@ -829,7 +829,7 @@ void ED_mesh_transform(Mesh *mesh, float *mat)
for(i= 0; i < mesh->totvert; i++, mvert++)
mul_m4_v3((float (*)[4])mat, mvert->co);
- mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL, NULL, 0, NULL, NULL);
+ mesh_calc_normals_mapping(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL, NULL, 0, NULL, NULL);
}
static void mesh_add_edges(Mesh *mesh, int len)
@@ -1015,5 +1015,5 @@ void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count)
void ED_mesh_calc_normals(Mesh *mesh)
{
- mesh_calc_normals(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL, NULL, 0, NULL, NULL);
+ mesh_calc_normals_mapping(mesh->mvert, mesh->totvert, mesh->mloop, mesh->mpoly, mesh->totloop, mesh->totpoly, NULL, NULL, 0, NULL, NULL);
}