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authorCampbell Barton <ideasman42@gmail.com>2010-08-27 02:44:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-27 02:44:05 +0400
commit50bce31dbbf727cef0746a16bb5a669c30b21628 (patch)
treed08f303ee0af24cab2f3dddd304283a7234304c3 /source/blender/editors/mesh/mesh_data.c
parent9089b68073ab474c664078dcfeb1fb49ef6e3caf (diff)
rna api changes
- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot) - mesh.add_material(mat) --> mesh.materials.link(mat) changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c42
1 files changed, 35 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index edcdedf2a39..35cb9f02b64 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -721,6 +721,7 @@ static void mesh_add_faces(Mesh *mesh, int len)
mesh->totface= totface;
}
+/*
void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces)
{
if(mesh->edit_mesh) {
@@ -735,23 +736,50 @@ void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges,
if(faces)
mesh_add_faces(mesh, faces);
}
+*/
+
+void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count)
+{
+ if(mesh->edit_mesh) {
+ BKE_report(reports, RPT_ERROR, "Can't add faces in edit mode.");
+ return;
+ }
+
+ mesh_add_faces(mesh, count);
+}
+
+void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
+{
+ if(mesh->edit_mesh) {
+ BKE_report(reports, RPT_ERROR, "Can't add edges in edit mode.");
+ return;
+ }
+
+ mesh_add_edges(mesh, count);
+}
+
+void ED_mesh_vertices_add(Mesh *mesh, ReportList *reports, int count)
+{
+ if(mesh->edit_mesh) {
+ BKE_report(reports, RPT_ERROR, "Can't add vertices in edit mode.");
+ return;
+ }
+
+ mesh_add_verts(mesh, count);
+}
void ED_mesh_calc_normals(Mesh *me)
{
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
-void ED_mesh_material_add(Mesh *me, Material *ma)
+/* always adds the material even if its linked alredy
+ * for pradictable material indicies */
+void ED_mesh_material_link(Mesh *me, Material *ma)
{
- int i;
int totcol = me->totcol + 1;
Material **mat;
- /* don't add if mesh already has it */
- for(i = 0; i < me->totcol; i++)
- if(me->mat[i] == ma)
- return;
-
mat= MEM_callocN(sizeof(void*)*totcol, "newmatar");
if(me->totcol) memcpy(mat, me->mat, sizeof(void*) * me->totcol);