Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
commit28ee0f92184af8ba6f44d08eda23ce5eb3815697 (patch)
tree6aada8d509c7470bd3bff6e52ba32e1fd54ef2ee /source/blender/editors/mesh/mesh_data.c
parent19df3147f6920a2856bccb6e4601d57288119999 (diff)
Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index ed890fd9b90..6e35865fb4d 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -51,6 +51,7 @@
#include "BKE_displist.h"
#include "BKE_image.h"
#include "BKE_library.h"
+#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
@@ -331,6 +332,7 @@ void MESH_OT_uv_texture_add(wmOperatorType *ot)
static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
+ Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
View3D *v3d= CTX_wm_view3d(C);
Base *base= ED_view3d_give_base_under_cursor(C, event->mval);
@@ -375,7 +377,7 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
if(me->edit_mesh==NULL)
return OPERATOR_CANCELLED;
- ED_uvedit_assign_image(scene, obedit, ima, NULL);
+ ED_uvedit_assign_image(bmain, scene, obedit, ima, NULL);
if(exitmode) {
load_editMesh(scene, obedit);