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authorJoseph Eagar <joeedh@gmail.com>2022-04-21 08:03:45 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-04-21 08:14:03 +0300
commit575ade22d4de472ccf9e7d2dc1ffca37416c58f6 (patch)
treea3f3432ea1c1ad6c4792ec3cfeea55e97b9280b8 /source/blender/editors/mesh/mesh_data.c
parentc6ed879f9aa7cd863f146cc7104f16cfe8a73e8a (diff)
Commit D14179: Revamp Vertex Paint With C++
- Verrtex paint mode has been refactored into C++ templates. It now works with both byte and float colors and point & corner attribute domains. - There is a new API for mixing colors (also based on C++ templates). Unlike the existing APIs byte and float colors are interpolated identically. Interpolation does happen in a squared rgb space, this may be changed in the future. - Vertex paint now uses the sculpt undo system. Reviewed By: Brecht Van Lommel. Differential Revision: https://developer.blender.org/D14179 Ref D14179
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 39dccb66899..9b069aae7e3 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -428,19 +428,19 @@ int ED_mesh_color_add(
bool ED_mesh_color_ensure(struct Mesh *me, const char *name)
{
BLI_assert(me->edit_mesh == NULL);
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
- if (!me->mloopcol && me->totloop) {
- CustomData_add_layer_named(
- &me->ldata, CD_PROP_BYTE_COLOR, CD_DEFAULT, NULL, me->totloop, name);
- int layer_i = CustomData_get_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
+ if (!layer) {
+ CustomData_add_layer_named(&me->ldata, CD_PROP_BYTE_COLOR, CD_DEFAULT, NULL, me->totloop, name);
+ layer = me->ldata.layers + CustomData_get_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
- BKE_id_attributes_active_color_set(&me->id, me->ldata.layers + layer_i);
+ BKE_id_attributes_active_color_set(&me->id, layer);
BKE_mesh_update_customdata_pointers(me, true);
}
DEG_id_tag_update(&me->id, 0);
- return (me->mloopcol != NULL);
+ return (layer != NULL);
}
bool ED_mesh_color_remove_index(Mesh *me, const int n)