Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-03-15 09:40:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-15 09:40:33 +0400
commitb40386a3e304f6e649bbe93194e1b7b999931688 (patch)
treef37b7e1b6b143a7fef7787a5fe17877847f0f262 /source/blender/editors/mesh/mesh_data.c
parent7081abf51f071877c5015c830af64bcfaa1becc7 (diff)
fixes for vertex color (found when brining X3D import back)
- tessface vertex color had the wrong sized array passing to rna_iterator_array_begin - re-calculating tessface's would clear them if they were already created (own mistake) - ED_mesh_color_add initialized tessface vertex colors from the loop color array also made rna's mesh.tessface_vertex_colors.new() work like tessface_uv_textures.new() where layers can be added as long as polygons are not present.
Diffstat (limited to 'source/blender/editors/mesh/mesh_data.c')
-rw-r--r--source/blender/editors/mesh/mesh_data.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 428406ee3ee..bb000b2f8f5 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -421,7 +421,7 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes
if(me->mloopcol) {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop, name);
- CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mloopcol, me->totface, name);
+ CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name);
}
else {
CustomData_add_layer_named(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, name);
@@ -757,12 +757,13 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
{
int *polyindex = NULL;
float (*face_nors)[3];
+ int tessface_input = FALSE;
if(mesh->totface > 0 && mesh->totpoly == 0) {
convert_mfaces_to_mpolys(mesh);
/* would only be converting back again, dont bother */
- calc_tessface = FALSE;
+ tessface_input = TRUE;
/* it also happens that converting the faces calculates edges, skip this */
calc_edges = FALSE;
@@ -772,7 +773,9 @@ void ED_mesh_update(Mesh *mesh, bContext *C, int calc_edges, int calc_tessface)
BKE_mesh_calc_edges(mesh, calc_edges);
if (calc_tessface) {
- BKE_mesh_tessface_calc(mesh);
+ if (tessface_input == FALSE) {
+ BKE_mesh_tessface_calc(mesh);
+ }
}
else {
/* default state is not to have tessface's so make sure this is the case */