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authorCampbell Barton <ideasman42@gmail.com>2020-07-07 10:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-09 11:43:23 +0300
commitea5fe7abc183c1e53d327f97280f589499fe60bb (patch)
treef6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/editors/mesh/mesh_intern.h
parent0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff)
UV: path selection support
This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index bebad312454..cec425d687d 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -76,6 +76,7 @@ struct BMElem *EDBM_elem_from_selectmode(struct BMEditMesh *em,
struct BMVert *eve,
struct BMEdge *eed,
struct BMFace *efa);
+
int EDBM_elem_to_index_any(struct BMEditMesh *em, struct BMElem *ele);
struct BMElem *EDBM_elem_from_index_any(struct BMEditMesh *em, int index);