diff options
author | Thomas Dinges <blender@dingto.org> | 2010-09-02 01:11:33 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2010-09-02 01:11:33 +0400 |
commit | 4ddc61643a2977454eed3070f1ca9a3b94190e6b (patch) | |
tree | 8c600b3668b931c296de4fe5f9d40f2f1fce7b52 /source/blender/editors/mesh/mesh_intern.h | |
parent | dda1db08ee4817e44b2c3744ba825bf7d675be91 (diff) |
Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index 6db2a3f211d..fcd1eb40a02 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -71,7 +71,7 @@ void MESH_OT_separate(struct wmOperatorType *ot); void MESH_OT_primitive_plane_add(struct wmOperatorType *ot); void MESH_OT_primitive_cube_add(struct wmOperatorType *ot); void MESH_OT_primitive_circle_add(struct wmOperatorType *ot); -void MESH_OT_primitive_tube_add(struct wmOperatorType *ot); +void MESH_OT_primitive_cylinder_add(struct wmOperatorType *ot); void MESH_OT_primitive_cone_add(struct wmOperatorType *ot); void MESH_OT_primitive_grid_add(struct wmOperatorType *ot); void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot); |