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authorPablo Dobarro <pablodp606@gmail.com>2019-08-27 17:19:25 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-08-27 17:24:16 +0300
commitd8baafd693ebf830d6153bd31bd63521c7569984 (patch)
treeee44ef834e826322e9de79cc943edb8be66041a3 /source/blender/editors/mesh/mesh_intern.h
parent2a2fd75ef90f18753d3d6ab33c30e60cd95bf174 (diff)
Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks: - Click and drag from a boundary edge extrudes a new quad - Click and drag on vertices tweaks the position - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads. - Shift + click deletes mesh elements (faces or vertices) - Updated preselection code. Different mesh elements take priority depending on the selected action. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5573
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 1a03879ed17..8332cb71f95 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -122,6 +122,8 @@ void MESH_GGT_spin_redo(struct wmGizmoGroupType *gzgt);
void MESH_OT_polybuild_face_at_cursor(struct wmOperatorType *ot);
void MESH_OT_polybuild_split_at_cursor(struct wmOperatorType *ot);
void MESH_OT_polybuild_dissolve_at_cursor(struct wmOperatorType *ot);
+void MESH_OT_polybuild_transform_at_cursor(struct wmOperatorType *ot);
+void MESH_OT_polybuild_delete_at_cursor(struct wmOperatorType *ot);
/* *** editmesh_inset.c *** */
void MESH_OT_inset(struct wmOperatorType *ot);