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authorGeoffrey Bantle <hairbat@yahoo.com>2011-06-27 00:23:27 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2011-06-27 00:23:27 +0400
commit102c228ef87e522e8b60b1777528d88ebada8dde (patch)
tree87d157b14cc7019e1640ea25712c3016b586f1ea /source/blender/editors/mesh/mesh_intern.h
parent211db0379180390cce29e6a56cdd3885dde4ab3d (diff)
Brought back select by number of vertices
and select loose verts/edges: ---------------------------------------------- Split select by number of vertices and select loose verts/edges into seperate functions. Previously select by number of vertices was also accessed through two different UI items, "Select Quads" and "Select Triangles". Now it is one function with a integer property for selecting the size of the face you want selected. Also added an option to modify the behavior of the selection. Can now select whether you want to select faces that have vertices equal to, less than or greater than the number of vertices in operator property.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index f4d86ae455e..3b33afa8b49 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -216,6 +216,7 @@ void MESH_OT_select_linked_pick(struct wmOperatorType *ot);
void MESH_OT_hide(struct wmOperatorType *ot);
void MESH_OT_reveal(struct wmOperatorType *ot);
void MESH_OT_select_by_number_vertices(struct wmOperatorType *ot);
+void MESH_OT_select_loose_verts(struct wmOperatorType *ot);
void MESH_OT_select_mirror(struct wmOperatorType *ot);
void MESH_OT_normals_make_consistent(struct wmOperatorType *ot);
void MESH_OT_faces_select_linked_flat(struct wmOperatorType *ot);