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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 14:30:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 14:30:42 +0400 |
commit | d3f8952269ca00e1ea7aa9d82ccb157c9074522e (patch) | |
tree | 791933f63d9d30b47ba1b23da6c0c2ca1a823fee /source/blender/editors/mesh/mesh_intern.h | |
parent | 49ad20f55aef5eae7371ab237bc60655eecaccb6 (diff) |
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index 3efc3d6146e..7a7a138b6b6 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -155,6 +155,7 @@ void MESH_OT_fill(struct wmOperatorType *ot); void MESH_OT_beautify_fill(struct wmOperatorType *ot); void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot); void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot); +void MESH_OT_dissolve(struct wmOperatorType *ot); void MESH_OT_dissolve_limited(struct wmOperatorType *ot); void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot); void MESH_OT_faces_shade_flat(struct wmOperatorType *ot); @@ -175,6 +176,8 @@ void MESH_OT_colors_rotate(struct wmOperatorType *ot); void MESH_OT_colors_reverse(struct wmOperatorType *ot); void MESH_OT_delete(struct wmOperatorType *ot); +void MESH_OT_edge_collapse(struct wmOperatorType *ot); +void MESH_OT_edge_collapse_loop(struct wmOperatorType *ot); void MESH_OT_rip(struct wmOperatorType *ot); void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot); |