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authorBastien Montagne <montagne29@wanadoo.fr>2012-05-06 21:14:56 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-05-06 21:14:56 +0400
commit1118b3fe3f6a9597403e8eb61f33e7a877098145 (patch)
treec36daa0f696ba3ba935aa94af57ec76299651ebe /source/blender/editors/mesh/mesh_intern.h
parent9e3523b556b1b7dc0863f64b7e53a513ab5bc507 (diff)
Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting). Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action. Also added bug ref I forgot in r46354 (armature.c).
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 31c130d20c9..cf17fce2971 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -147,8 +147,6 @@ extern struct EnumPropertyItem *corner_type_items;
void MESH_OT_merge(struct wmOperatorType *ot);
void MESH_OT_subdivide(struct wmOperatorType *ot);
void MESH_OT_remove_doubles(struct wmOperatorType *ot);
-void MESH_OT_vertices_randomize(struct wmOperatorType *ot);
-void MESH_OT_vertices_sort(struct wmOperatorType *ot);
void MESH_OT_spin(struct wmOperatorType *ot);
void MESH_OT_screw(struct wmOperatorType *ot);
@@ -183,7 +181,7 @@ void MESH_OT_rip(struct wmOperatorType *ot);
void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot);
void MESH_OT_blend_from_shape(struct wmOperatorType *ot);
-void MESH_OT_sort_faces(struct wmOperatorType *ot);
+void MESH_OT_sort_elements(struct wmOperatorType *ot);
/* ******************* mesh_data.c */