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author | Alexander Pinzon <apinzonf@gmail.com> | 2012-05-28 21:15:57 +0400 |
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committer | Alexander Pinzon <apinzonf@gmail.com> | 2012-05-28 21:15:57 +0400 |
commit | bbd61787eb0bc1834ed9740a2c8d5bd135936cdb (patch) | |
tree | 9b45cb872d2bc3dcf2098fd37703447b30c941f4 /source/blender/editors/mesh/mesh_intern.h | |
parent | b35a1f6858efedad81a84f55a1cfb42d5990af4f (diff) |
I added several lines and file for do laplacian smooth.
At this moment the laplacian smooth is then same that smooth vertex, i did this for test functionality from operators to user interface.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index cf17fce2971..143158ef311 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -136,6 +136,7 @@ void MESH_OT_loop_multi_select(struct wmOperatorType *ot); void MESH_OT_mark_seam(struct wmOperatorType *ot); void MESH_OT_mark_sharp(struct wmOperatorType *ot); void MESH_OT_vertices_smooth(struct wmOperatorType *ot); +void MESH_OT_vertices_smooth_laplacian(struct wmOperatorType *ot); void MESH_OT_noise(struct wmOperatorType *ot); void MESH_OT_flip_normals(struct wmOperatorType *ot); void MESH_OT_solidify(struct wmOperatorType *ot); |