diff options
author | Ton Roosendaal <ton@blender.org> | 2009-02-19 22:03:53 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-02-19 22:03:53 +0300 |
commit | 2cb5af58a6cf8120275b37c063899b0234719da2 (patch) | |
tree | 393c3baacfed1186826e9a6acfd2bd90f04b4c7e /source/blender/editors/mesh/mesh_intern.h | |
parent | dd78ca15c74ad16905c5ac4d4460aab502e1031e (diff) |
2.5
- Mesh Rip back (Vkey). For those who keep wondering how
it works: just put mouse cursor somewhere close to the
selection, press V and mouse mouse away from it. Feels
like real rip!
- Made extrude sorta work, no menu/options yet though.
But it does transform!
- Added an short event->mval[2] with region coords,
easier coding for the guys :)
- Fill operator standard delivers 'beauty' now
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index 43ab0927ae6..e89db4fabca 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -176,6 +176,7 @@ void editmesh_select_by_material(EditMesh *em, int index); void righthandfaces(EditMesh *em, int select); /* makes faces righthand turning */ void EM_select_more(EditMesh *em); void selectconnected_mesh_all(EditMesh *em); +void faceloop_select(EditMesh *em, EditEdge *startedge, int select); /** * findnearestvert @@ -230,6 +231,7 @@ void MESH_OT_rotate_colors(struct wmOperatorType *ot); void MESH_OT_mirror_colors(struct wmOperatorType *ot); void MESH_OT_delete(struct wmOperatorType *ot); +void MESH_OT_rip(struct wmOperatorType *ot); #endif // MESH_INTERN_H |