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authorTon Roosendaal <ton@blender.org>2009-02-19 22:03:53 +0300
committerTon Roosendaal <ton@blender.org>2009-02-19 22:03:53 +0300
commit2cb5af58a6cf8120275b37c063899b0234719da2 (patch)
tree393c3baacfed1186826e9a6acfd2bd90f04b4c7e /source/blender/editors/mesh/mesh_intern.h
parentdd78ca15c74ad16905c5ac4d4460aab502e1031e (diff)
2.5
- Mesh Rip back (Vkey). For those who keep wondering how it works: just put mouse cursor somewhere close to the selection, press V and mouse mouse away from it. Feels like real rip! - Made extrude sorta work, no menu/options yet though. But it does transform! - Added an short event->mval[2] with region coords, easier coding for the guys :) - Fill operator standard delivers 'beauty' now
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 43ab0927ae6..e89db4fabca 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -176,6 +176,7 @@ void editmesh_select_by_material(EditMesh *em, int index);
void righthandfaces(EditMesh *em, int select); /* makes faces righthand turning */
void EM_select_more(EditMesh *em);
void selectconnected_mesh_all(EditMesh *em);
+void faceloop_select(EditMesh *em, EditEdge *startedge, int select);
/**
* findnearestvert
@@ -230,6 +231,7 @@ void MESH_OT_rotate_colors(struct wmOperatorType *ot);
void MESH_OT_mirror_colors(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
+void MESH_OT_rip(struct wmOperatorType *ot);
#endif // MESH_INTERN_H