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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-02 02:25:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-02 02:25:49 +0400
commit421f44278cebff49a1485251f92a4277934c4e4c (patch)
treecdc18b03a3d2c3f17c892f0c4e1e894e91a9610a /source/blender/editors/mesh/mesh_intern.h
parentcda566d6464cac92a766df0b065d43d8240e23f2 (diff)
2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA * Added the relevant active_*_index properties, with proper get/set/range, updates and notifiers. * Context.tool_settings. * ToolSettings.vertex_group_weight. Operators * MESH_OT_uv_texture_add/remove * MESH_OT_vertex_color_add/remove * MESH_OT_sticky_add/remove * OBJECT_OT_vertex_group_add/remove/assign/remove_from/ select/deselect/copy/copy_to_linked * OBJECT_OT_shape_key_add/remove UI * Some updates and cleanups in list template code. Known issue: when going in & out of editmode, uv textures and vertex colors dissappear. I thought me->edit_mesh would be NULL when not in edit mode but it is not?
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 83a4211dda1..22e3b4060a4 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -234,5 +234,14 @@ void MESH_OT_colors_mirror(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
void MESH_OT_rip(struct wmOperatorType *ot);
+/* ******************* mesh_layers.c */
+
+void MESH_OT_uv_texture_add(struct wmOperatorType *ot);
+void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
+void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
+void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
+void MESH_OT_sticky_add(struct wmOperatorType *ot);
+void MESH_OT_sticky_remove(struct wmOperatorType *ot);
+
#endif // MESH_INTERN_H