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authorCampbell Barton <ideasman42@gmail.com>2012-09-21 07:41:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-21 07:41:59 +0400
commitb889e9c573cc5512cfd0a9a466928b1387235a76 (patch)
tree3f4a430d5dde846b337c2f041d8ff6ad0f46c2ce /source/blender/editors/mesh/mesh_intern.h
parente38c1a5ae721630c217ca7830fd7aabf6f4620e0 (diff)
There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers. regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 41666740730..0f34815c06a 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -187,8 +187,12 @@ void MESH_OT_uv_texture_add(struct wmOperatorType *ot);
void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
-void MESH_OT_sticky_add(struct wmOperatorType *ot);
-void MESH_OT_sticky_remove(struct wmOperatorType *ot);
+void MESH_OT_customdata_add_sticky(struct wmOperatorType *ot);
+void MESH_OT_customdata_clear_sticky(struct wmOperatorType *ot);
+/* no add mask yet */
+void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
+void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
+
void MESH_OT_drop_named_image(struct wmOperatorType *ot);
/* ************* bmesh_tools.c ***********/