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authorBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
commit3a808270df31ea438e7ca912b8035920ad24cd4a (patch)
tree907f780689a09a59251b84f817ac75fdbfd7c373 /source/blender/editors/mesh/mesh_intern.h
parent472b3c582820d32ac39be91a6a884ed09285fe4f (diff)
Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index c7355120a57..de7d0f32f6f 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -233,6 +233,7 @@ void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
/* no create_mask yet */
void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
+void MESH_OT_customdata_skin_add(struct wmOperatorType *ot);
void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_add(struct wmOperatorType *ot);
void MESH_OT_customdata_custom_splitnormals_clear(struct wmOperatorType *ot);