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author | Campbell Barton <ideasman42@gmail.com> | 2012-10-16 20:04:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-16 20:04:12 +0400 |
commit | 12a8c19956815cda832c87761923f573a4d6b8d3 (patch) | |
tree | 41bda681a3653d3eb1ab812d483af95220c685de /source/blender/editors/mesh/mesh_intern.h | |
parent | 617cdb4642019f57ee657105a2a1307dcceedbdf (diff) |
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.
access from the edge menu, under subdivide.
example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index 5fcf4fe4377..5c782dc2266 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -144,6 +144,7 @@ extern struct EnumPropertyItem *corner_type_items; void MESH_OT_merge(struct wmOperatorType *ot); void MESH_OT_subdivide(struct wmOperatorType *ot); +void MESH_OT_unsubdivide(struct wmOperatorType *ot); void MESH_OT_remove_doubles(struct wmOperatorType *ot); void MESH_OT_spin(struct wmOperatorType *ot); void MESH_OT_screw(struct wmOperatorType *ot); |