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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-16 03:50:09 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-16 03:50:09 +0400
commit1de76baf88c96184f579884d50e08b2b463d89eb (patch)
tree6e23b187ecd1e1f8c448669baf2095577b8b5297 /source/blender/editors/mesh/mesh_intern.h
parent6533ebff28f2f7826f17280eeb7da09a63ba6429 (diff)
Add BMesh and WM symmetrize operators
* The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry. * The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection. * Added menu items in the top-level Mesh menu and the WKEY specials menu. * Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize * Reviewed by Brecht: https://codereview.appspot.com/6618059
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 2676316c66d..5fcf4fe4377 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -214,6 +214,8 @@ void MESH_OT_vert_slide(struct wmOperatorType *ot);
void MESH_OT_convex_hull(struct wmOperatorType *ot);
+void MESH_OT_symmetrize(struct wmOperatorType *ot);
+
/* ******************* mesh_navmesh.c */
void MESH_OT_navmesh_make(struct wmOperatorType *ot);
void MESH_OT_navmesh_face_copy(struct wmOperatorType *ot);