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authorCampbell Barton <ideasman42@gmail.com>2012-02-13 18:37:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-13 18:37:07 +0400
commitcde2f1124498c79808007d40e082dfdfad658729 (patch)
tree9997cc5d1021770247c68fcfdd62a9917230c6b2 /source/blender/editors/mesh/mesh_intern.h
parent74f268c44238aa8ab8a3e4f781cfb00de360ee70 (diff)
new bmesh tool - limited dissolve.
This is a kind of simplification/cleanup tool which joins adjacent faces and edges based on the angle. I've written this as an exercise (since I havnt written a bmesh operator before), and because quite a few users were asking for the dissolve operator to be extended, but I think this kind of functionality needs its own operator. access from specials menu and mesh menu. notes * this exposed a bug in angle_v3v3v3(). will merge fix into trunk after release. * added utility function BM_vert_edge_angle(), to get the angle between 2 connecting edges of a vert.
Diffstat (limited to 'source/blender/editors/mesh/mesh_intern.h')
-rw-r--r--source/blender/editors/mesh/mesh_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 4d03503de18..7334acfdfb0 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -252,6 +252,7 @@ void MESH_OT_fill(struct wmOperatorType *ot);
void MESH_OT_beautify_fill(struct wmOperatorType *ot);
void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
+void MESH_OT_dissolve_limited(struct wmOperatorType *ot);
void MESH_OT_edge_flip(struct wmOperatorType *ot);
void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
void MESH_OT_faces_shade_flat(struct wmOperatorType *ot);