diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
commit | 44b634bcb1363fa600e0f9300dcaa76402b47738 (patch) | |
tree | c5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/mesh/mesh_navmesh.c | |
parent | 3759c10e5c832672920daf80b0f1018604cfb4b4 (diff) |
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/mesh/mesh_navmesh.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_navmesh.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c index bae2c6cde9d..21564d2d348 100644 --- a/source/blender/editors/mesh/mesh_navmesh.c +++ b/source/blender/editors/mesh/mesh_navmesh.c @@ -375,7 +375,7 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, BM_vert_create(em->bm, co, NULL, 0); } - EDBM_index_arrays_init(em, BM_VERT); + EDBM_index_arrays_ensure(em, BM_VERT); /* create faces */ for (j = 0; j < trinum; j++) { @@ -399,8 +399,6 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, polygonIdx = (int *)CustomData_bmesh_get(&em->bm->pdata, newFace->head.data, CD_RECAST); *polygonIdx = i + 1; /* add 1 to avoid zero idx */ } - - EDBM_index_arrays_free(em); } recast_destroyPolyMesh(pmesh); |