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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:36:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:36:07 +0400
commit0aebd5f14475ef84b0095de4a8f034170b9aee75 (patch)
treefb10b43f22d18cc8e101ea988d2af430f147e500 /source/blender/editors/mesh/mesh_ops.c
parent5fd16476d990a59098f924d401dc9de9ef40a58a (diff)
2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index cfe8dd4352d..8ed68d5cd20 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -147,7 +147,7 @@ static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
- uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris");
uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads");
uiItemO(layout, NULL, 0, "MESH_OT_edge_flip");
@@ -205,7 +205,7 @@ static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
- uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
//uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
@@ -284,7 +284,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_tris_convert_to_quads);
WM_operatortype_append(MESH_OT_edge_flip);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
- WM_operatortype_append(MESH_OT_faces_shade_solid);
+ WM_operatortype_append(MESH_OT_faces_shade_flat);
WM_operatortype_append(MESH_OT_delete);