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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-10 23:56:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-10 23:56:13 +0400
commit2e3e044d27e90dc87bdce6af9cef77d9543e4d89 (patch)
tree4d87ed9c283fd99baf9d23d4b8ace0868972f156 /source/blender/editors/mesh/mesh_ops.c
parenta95c68a3eaa692f742e7f2e626b65daa71727c17 (diff)
RNA
* Enums can now be dynamically created in the _itemf callback, using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking for enum items now need to potentially free the items. * This callback now also gets context, this was added specifically for operators. This doesn't fit design well at all, needed to do some ugly hacks, but can't find a good solution at the moment. * All enums must have a default list of items too, even with an _itemf callback, for docs and fallback in case there is no context. * Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation. * Also changes some operator properties that were enums to booleas (unselected, deselect), to make them consistent with other ops.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 6bc2f240859..cfe8dd4352d 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -75,7 +75,7 @@ static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
- uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); // mergmenu(em)
+ uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
@@ -387,6 +387,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);