diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-09 01:31:28 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-09 01:31:28 +0400 |
commit | 51ae88aa3b84565d79ab8819807f90aa3844479a (patch) | |
tree | 355d3ef7ac873c259321c574e6fcea82b4585087 /source/blender/editors/mesh/mesh_ops.c | |
parent | 288bfeea1ed8435cfa22938346afbabb7e91bdbb (diff) |
2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 206 |
1 files changed, 182 insertions, 24 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 64fcfb681ed..6bc2f240859 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -59,18 +59,181 @@ #include "ED_transform.h" #include "ED_view3d.h" +#include "UI_interface.h" + #include "mesh_intern.h" +/******************************** menus *************************************/ + +static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + uiPopupMenu *pup; + uiLayout *layout; + + pup= uiPupMenuBegin(C, "Vertex Specials", 0); + layout= uiPupMenuLayout(pup); + uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); + + uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles"); + uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); // mergmenu(em) + uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth"); + uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path"); + //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape"); + //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all"); + + uiPupMenuEnd(C, pup); + + return OPERATOR_CANCELLED; +} + +static void MESH_OT_vertex_specials(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Vertex Specials"; + ot->idname= "MESH_OT_vertex_specials"; + + /* api callbacks */ + ot->invoke= vertex_specials_invoke; + ot->poll= ED_operator_editmesh; +} + +static int edge_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + uiPopupMenu *pup; + uiLayout *layout; + + pup= uiPupMenuBegin(C, "Edge Specials", 0); + layout= uiPupMenuLayout(pup); + uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); + + uiItemO(layout, "Mark Seam", 0, "MESH_OT_mark_seam"); + uiItemBooleanO(layout, "Clear Seam", 0, "MESH_OT_mark_seam", "clear", 1); + uiItemEnumO(layout, "Rotate Edge CW", 0, "MESH_OT_edge_rotate", "direction", 1); + uiItemEnumO(layout, "Rotate Edge CCW", 0, "MESH_OT_edge_rotate", "direction", 2); + //uiItemO(layout, "Loopcut", 0, "MESH_OT_loop_cut"); // CutEdgeloop(em, 1); + //uiItemO(layout, "Edge Slide", 0, "MESH_OT_edge_slide"); // EdgeSlide(em, 0,0.0); + uiItemO(layout, "Edge Loop", 0, "MESH_OT_loop_multi_select"); + uiItemBooleanO(layout, "Edge Ring", 0, "MESH_OT_loop_multi_select", "ring", 1); + uiItemO(layout, NULL, 0, "MESH_OT_loop_to_region"); + uiItemO(layout, NULL, 0, "MESH_OT_region_to_loop"); + uiItemO(layout, "Mark Sharp", 0, "MESH_OT_mark_sharp"); + uiItemBooleanO(layout, "Clear Sharp", 0, "MESH_OT_mark_sharp", "clear", 1); + + uiPupMenuEnd(C, pup); + + return OPERATOR_CANCELLED; +} + +static void MESH_OT_edge_specials(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Edge Specials"; + ot->idname= "MESH_OT_edge_specials"; + + /* api callbacks */ + ot->invoke= edge_specials_invoke; + ot->poll= ED_operator_editmesh; +} + +static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + uiPopupMenu *pup; + uiLayout *layout; + + pup= uiPupMenuBegin(C, "Face Specials", 0); + layout= uiPupMenuLayout(pup); + uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); + + uiItemO(layout, NULL, 0, "MESH_OT_flip_normals"); + // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em) + uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth"); + uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid"); + uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris"); + uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads"); + uiItemO(layout, NULL, 0, "MESH_OT_edge_flip"); + uiItemS(layout); -/* ************************** registration **********************************/ + uiItemO(layout, NULL, 0, "MESH_OT_fill"); + uiItemO(layout, NULL, 0, "MESH_OT_beauty_fill"); + + uiItemS(layout); + + // uiItemO(layout, NULL, 0, "MESH_OT_face_mode"); // mesh_set_face_flags(em, 1); + // uiItemBooleanO(layout, NULL, 0, "MESH_OT_face_mode", "clear", 1); // mesh_set_face_flags(em, 0); + // + // uiItemS(layout); + + uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_rotate", "direction"); + uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_mirror", "axis"); + uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_rotate", "direction"); + uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_mirror", "axis"); + + uiPupMenuEnd(C, pup); + + return OPERATOR_CANCELLED; +} + +static void MESH_OT_face_specials(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Face Specials"; + ot->idname= "MESH_OT_face_specials"; + + /* api callbacks */ + ot->invoke= face_specials_invoke; + ot->poll= ED_operator_editmesh; +} + +static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + uiPopupMenu *pup; + uiLayout *layout; + + pup= uiPupMenuBegin(C, "Specials", 0); + layout= uiPupMenuLayout(pup); + uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN); + + uiItemO(layout, "Subdivide", 0, "MESH_OT_subdivide"); + uiItemFloatO(layout, "Subdivide Smooth", 0, "MESH_OT_subdivide", "smoothness", 1.0f); + uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); + uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles"); + uiItemO(layout, "Hide", 0, "MESH_OT_hide"); + uiItemO(layout, "Reveal", 0, "MESH_OT_reveal"); + uiItemO(layout, "Select Inverse", 0, "MESH_OT_select_inverse"); + uiItemO(layout, NULL, 0, "MESH_OT_flip_normals"); + uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth"); + // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em) + uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth"); + uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid"); + //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape"); + //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all"); + uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path"); + + uiPupMenuEnd(C, pup); + + return OPERATOR_CANCELLED; +} + +static void MESH_OT_specials(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Specials"; + ot->idname= "MESH_OT_specials"; + + /* api callbacks */ + ot->invoke= specials_invoke; + ot->poll= ED_operator_editmesh; +} + +/**************************** registration **********************************/ void ED_operatortypes_mesh(void) { WM_operatortype_append(MESH_OT_select_all_toggle); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); - WM_operatortype_append(MESH_OT_select_invert); + WM_operatortype_append(MESH_OT_select_inverse); WM_operatortype_append(MESH_OT_select_non_manifold); WM_operatortype_append(MESH_OT_select_linked); WM_operatortype_append(MESH_OT_select_linked_pick); @@ -80,11 +243,8 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_reveal); WM_operatortype_append(MESH_OT_select_by_number_vertices); WM_operatortype_append(MESH_OT_normals_make_consistent); + WM_operatortype_append(MESH_OT_merge); WM_operatortype_append(MESH_OT_subdivide); - WM_operatortype_append(MESH_OT_subdivide_multi); - WM_operatortype_append(MESH_OT_subdivide_multi_fractal); - WM_operatortype_append(MESH_OT_subdivide_smooth); - WM_operatortype_append(MESH_OT_subdivs); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); @@ -99,7 +259,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); WM_operatortype_append(MESH_OT_fgon_clear); WM_operatortype_append(MESH_OT_fgon_make); - WM_operatortype_append(MESH_OT_duplicate_add); + WM_operatortype_append(MESH_OT_duplicate); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_extrude); WM_operatortype_append(MESH_OT_spin); @@ -138,7 +298,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); WM_operatortype_append(MESH_OT_vertices_smooth); - WM_operatortype_append(MESH_OT_flip_editnormals); + WM_operatortype_append(MESH_OT_flip_normals); WM_operatortype_append(MESH_OT_knife_cut); WM_operatortype_append(MESH_OT_rip); @@ -148,6 +308,11 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_vertex_color_remove); WM_operatortype_append(MESH_OT_sticky_add); WM_operatortype_append(MESH_OT_sticky_remove); + + WM_operatortype_append(MESH_OT_vertex_specials); + WM_operatortype_append(MESH_OT_edge_specials); + WM_operatortype_append(MESH_OT_face_specials); + WM_operatortype_append(MESH_OT_specials); } /* note mesh keymap also for other space? */ @@ -172,7 +337,7 @@ void ED_keymap_mesh(wmWindowManager *wm) WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0); - WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0); WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0); @@ -184,12 +349,6 @@ void ED_keymap_mesh(wmWindowManager *wm) WM_keymap_add_item(keymap, "MESH_OT_vertices_transform_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0); - WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_CTRL , 0); - RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_ALT , 0)->ptr,"clear",1); - - WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_CTRL , 0); - RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_ALT , 0)->ptr,"set",1); - WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0); /* selection mode */ @@ -203,24 +362,17 @@ void ED_keymap_mesh(wmWindowManager *wm) /* tools */ WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1); - WM_keymap_add_item(keymap, "MESH_OT_vertices_smooth", THREEKEY, KM_PRESS, KM_CTRL , 0); - WM_keymap_add_item(keymap, "MESH_OT_flip_editnormals", THREEKEY, KM_PRESS, KM_ALT , 0); - WM_keymap_add_item(keymap, "MESH_OT_subdivs", WKEY, KM_PRESS, 0, 0); // this is the menu - /*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); - WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0); - WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/ - WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0); - WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */ WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0); + WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0); @@ -238,7 +390,7 @@ void ED_keymap_mesh(wmWindowManager *wm) /* add/remove */ WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0); - WM_keymap_add_item(keymap, "MESH_OT_duplicate_add", DKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "MESH_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0); /* use KM_RELEASE because same key is used for tweaks */ @@ -250,6 +402,12 @@ void ED_keymap_mesh(wmWindowManager *wm) WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); + + /* menus */ + WM_keymap_add_item(keymap, "MESH_OT_vertex_specials", VKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_edge_specials", EKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_face_specials", FKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_specials", WKEY, KM_PRESS, 0, 0); /* UV's */ WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0); |