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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-09 01:31:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-09 01:31:28 +0400
commit51ae88aa3b84565d79ab8819807f90aa3844479a (patch)
tree355d3ef7ac873c259321c574e6fcea82b4585087 /source/blender/editors/mesh/mesh_ops.c
parent288bfeea1ed8435cfa22938346afbabb7e91bdbb (diff)
2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete. * Add Properties and Toolbar to 3D View menu. * Added "specials" menus back, vertex/edge/face and general. * Various fixes in existing mesh operators, some were not working. * Add MESH_OT_merge. * Merge all subdivide ops into MESH_OT_subdivide, subdivide code changes to make smooth + multi give good results. * Rename all select inverse ops to *_OT_select_inverse. * Fix "search for unknown operator" prints at startup, and some warnings in py code. * Don't run .pyc files on startup. * Remove unused image window header C code.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c206
1 files changed, 182 insertions, 24 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 64fcfb681ed..6bc2f240859 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -59,18 +59,181 @@
#include "ED_transform.h"
#include "ED_view3d.h"
+#include "UI_interface.h"
+
#include "mesh_intern.h"
+/******************************** menus *************************************/
+
+static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, "Vertex Specials", 0);
+ layout= uiPupMenuLayout(pup);
+ uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
+
+ uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
+ uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); // mergmenu(em)
+ uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
+ uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
+ //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
+ //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
+
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+static void MESH_OT_vertex_specials(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Vertex Specials";
+ ot->idname= "MESH_OT_vertex_specials";
+
+ /* api callbacks */
+ ot->invoke= vertex_specials_invoke;
+ ot->poll= ED_operator_editmesh;
+}
+
+static int edge_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, "Edge Specials", 0);
+ layout= uiPupMenuLayout(pup);
+ uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
+
+ uiItemO(layout, "Mark Seam", 0, "MESH_OT_mark_seam");
+ uiItemBooleanO(layout, "Clear Seam", 0, "MESH_OT_mark_seam", "clear", 1);
+ uiItemEnumO(layout, "Rotate Edge CW", 0, "MESH_OT_edge_rotate", "direction", 1);
+ uiItemEnumO(layout, "Rotate Edge CCW", 0, "MESH_OT_edge_rotate", "direction", 2);
+ //uiItemO(layout, "Loopcut", 0, "MESH_OT_loop_cut"); // CutEdgeloop(em, 1);
+ //uiItemO(layout, "Edge Slide", 0, "MESH_OT_edge_slide"); // EdgeSlide(em, 0,0.0);
+ uiItemO(layout, "Edge Loop", 0, "MESH_OT_loop_multi_select");
+ uiItemBooleanO(layout, "Edge Ring", 0, "MESH_OT_loop_multi_select", "ring", 1);
+ uiItemO(layout, NULL, 0, "MESH_OT_loop_to_region");
+ uiItemO(layout, NULL, 0, "MESH_OT_region_to_loop");
+ uiItemO(layout, "Mark Sharp", 0, "MESH_OT_mark_sharp");
+ uiItemBooleanO(layout, "Clear Sharp", 0, "MESH_OT_mark_sharp", "clear", 1);
+
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+static void MESH_OT_edge_specials(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Edge Specials";
+ ot->idname= "MESH_OT_edge_specials";
+
+ /* api callbacks */
+ ot->invoke= edge_specials_invoke;
+ ot->poll= ED_operator_editmesh;
+}
+
+static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, "Face Specials", 0);
+ layout= uiPupMenuLayout(pup);
+ uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
+
+ uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
+ // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+ uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris");
+ uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads");
+ uiItemO(layout, NULL, 0, "MESH_OT_edge_flip");
+ uiItemS(layout);
-/* ************************** registration **********************************/
+ uiItemO(layout, NULL, 0, "MESH_OT_fill");
+ uiItemO(layout, NULL, 0, "MESH_OT_beauty_fill");
+
+ uiItemS(layout);
+
+ // uiItemO(layout, NULL, 0, "MESH_OT_face_mode"); // mesh_set_face_flags(em, 1);
+ // uiItemBooleanO(layout, NULL, 0, "MESH_OT_face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
+ //
+ // uiItemS(layout);
+
+ uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_rotate", "direction");
+ uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_mirror", "axis");
+ uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_rotate", "direction");
+ uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_mirror", "axis");
+
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+static void MESH_OT_face_specials(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Face Specials";
+ ot->idname= "MESH_OT_face_specials";
+
+ /* api callbacks */
+ ot->invoke= face_specials_invoke;
+ ot->poll= ED_operator_editmesh;
+}
+
+static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ uiPopupMenu *pup;
+ uiLayout *layout;
+
+ pup= uiPupMenuBegin(C, "Specials", 0);
+ layout= uiPupMenuLayout(pup);
+ uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
+
+ uiItemO(layout, "Subdivide", 0, "MESH_OT_subdivide");
+ uiItemFloatO(layout, "Subdivide Smooth", 0, "MESH_OT_subdivide", "smoothness", 1.0f);
+ uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
+ uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
+ uiItemO(layout, "Hide", 0, "MESH_OT_hide");
+ uiItemO(layout, "Reveal", 0, "MESH_OT_reveal");
+ uiItemO(layout, "Select Inverse", 0, "MESH_OT_select_inverse");
+ uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
+ uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
+ // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
+ uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
+ //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
+ //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
+ uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
+
+ uiPupMenuEnd(C, pup);
+
+ return OPERATOR_CANCELLED;
+}
+
+static void MESH_OT_specials(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Specials";
+ ot->idname= "MESH_OT_specials";
+
+ /* api callbacks */
+ ot->invoke= specials_invoke;
+ ot->poll= ED_operator_editmesh;
+}
+
+/**************************** registration **********************************/
void ED_operatortypes_mesh(void)
{
WM_operatortype_append(MESH_OT_select_all_toggle);
WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
- WM_operatortype_append(MESH_OT_select_invert);
+ WM_operatortype_append(MESH_OT_select_inverse);
WM_operatortype_append(MESH_OT_select_non_manifold);
WM_operatortype_append(MESH_OT_select_linked);
WM_operatortype_append(MESH_OT_select_linked_pick);
@@ -80,11 +243,8 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_reveal);
WM_operatortype_append(MESH_OT_select_by_number_vertices);
WM_operatortype_append(MESH_OT_normals_make_consistent);
+ WM_operatortype_append(MESH_OT_merge);
WM_operatortype_append(MESH_OT_subdivide);
- WM_operatortype_append(MESH_OT_subdivide_multi);
- WM_operatortype_append(MESH_OT_subdivide_multi_fractal);
- WM_operatortype_append(MESH_OT_subdivide_smooth);
- WM_operatortype_append(MESH_OT_subdivs);
WM_operatortype_append(MESH_OT_faces_select_linked_flat);
WM_operatortype_append(MESH_OT_edges_select_sharp);
WM_operatortype_append(MESH_OT_primitive_plane_add);
@@ -99,7 +259,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
WM_operatortype_append(MESH_OT_fgon_clear);
WM_operatortype_append(MESH_OT_fgon_make);
- WM_operatortype_append(MESH_OT_duplicate_add);
+ WM_operatortype_append(MESH_OT_duplicate);
WM_operatortype_append(MESH_OT_remove_doubles);
WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_spin);
@@ -138,7 +298,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_mark_seam);
WM_operatortype_append(MESH_OT_mark_sharp);
WM_operatortype_append(MESH_OT_vertices_smooth);
- WM_operatortype_append(MESH_OT_flip_editnormals);
+ WM_operatortype_append(MESH_OT_flip_normals);
WM_operatortype_append(MESH_OT_knife_cut);
WM_operatortype_append(MESH_OT_rip);
@@ -148,6 +308,11 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_sticky_add);
WM_operatortype_append(MESH_OT_sticky_remove);
+
+ WM_operatortype_append(MESH_OT_vertex_specials);
+ WM_operatortype_append(MESH_OT_edge_specials);
+ WM_operatortype_append(MESH_OT_face_specials);
+ WM_operatortype_append(MESH_OT_specials);
}
/* note mesh keymap also for other space? */
@@ -172,7 +337,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
@@ -184,12 +349,6 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_vertices_transform_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0);
- WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_CTRL , 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_seam", ONEKEY, KM_PRESS, KM_ALT , 0)->ptr,"clear",1);
-
- WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_CTRL , 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_ALT , 0)->ptr,"set",1);
-
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
/* selection mode */
@@ -203,24 +362,17 @@ void ED_keymap_mesh(wmWindowManager *wm)
/* tools */
WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
- WM_keymap_add_item(keymap, "MESH_OT_vertices_smooth", THREEKEY, KM_PRESS, KM_CTRL , 0);
- WM_keymap_add_item(keymap, "MESH_OT_flip_editnormals", THREEKEY, KM_PRESS, KM_ALT , 0);
- WM_keymap_add_item(keymap, "MESH_OT_subdivs", WKEY, KM_PRESS, 0, 0); // this is the menu
- /*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
- WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
@@ -238,7 +390,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "MESH_OT_duplicate_add", DKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0);
/* use KM_RELEASE because same key is used for tweaks */
@@ -250,6 +402,12 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
+
+ /* menus */
+ WM_keymap_add_item(keymap, "MESH_OT_vertex_specials", VKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_edge_specials", EKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_face_specials", FKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_specials", WKEY, KM_PRESS, 0, 0);
/* UV's */
WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0);