diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-03-29 06:15:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-03-29 06:15:13 +0400 |
commit | 931527e648acfbc2c7b71b59ce661dad9a4c1038 (patch) | |
tree | a00b98e524fb8ea459d1f915524ee3a08fb7c747 /source/blender/editors/mesh/mesh_ops.c | |
parent | 4a164ce520c8b8a5f4e8ff90aef7050694562dc9 (diff) |
- use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle
- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete
renamed selection operator properties
extend_select -> extend
column_select -> column
select_children_only -> children_only
... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index d0d7e834fcf..5c108c501b6 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -84,12 +84,12 @@ static int mesh_add_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event return OPERATOR_FINISHED; } -static void MESH_OT_add_duplicate(wmOperatorType *ot) +static void MESH_OT_duplicate_add(wmOperatorType *ot) { /* identifiers */ ot->name= "Add Duplicate"; - ot->idname= "MESH_OT_add_duplicate"; + ot->idname= "MESH_OT_duplicate_add"; /* api callbacks */ ot->invoke= mesh_add_duplicate_invoke; @@ -106,7 +106,7 @@ static void MESH_OT_add_duplicate(wmOperatorType *ot) void ED_operatortypes_mesh(void) { - WM_operatortype_append(MESH_OT_de_select_all); + WM_operatortype_append(MESH_OT_select_all_toggle); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); WM_operatortype_append(MESH_OT_select_invert); @@ -135,18 +135,18 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_add_primitive_monkey); WM_operatortype_append(MESH_OT_add_primitive_uv_sphere); WM_operatortype_append(MESH_OT_add_primitive_ico_sphere); - WM_operatortype_append(MESH_OT_clear_fgon); - WM_operatortype_append(MESH_OT_make_fgon); - WM_operatortype_append(MESH_OT_add_duplicate); - WM_operatortype_append(MESH_OT_removedoublesflag); + WM_operatortype_append(MESH_OT_fgon_clear); + WM_operatortype_append(MESH_OT_fgon_make); + WM_operatortype_append(MESH_OT_duplicate_add); + WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_extrude); WM_operatortype_append(MESH_OT_spin); WM_operatortype_append(MESH_OT_screw); WM_operatortype_append(MESH_OT_vertices_to_sphere); - WM_operatortype_append(MESH_OT_split_mesh); + WM_operatortype_append(MESH_OT_split); WM_operatortype_append(MESH_OT_extrude_repeat); - WM_operatortype_append(MESH_OT_edge_rotate_selected); + WM_operatortype_append(MESH_OT_edge_rotate); WM_operatortype_append(MESH_OT_loop_to_region); WM_operatortype_append(MESH_OT_region_to_loop); @@ -167,13 +167,13 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_separate); WM_operatortype_append(MESH_OT_dupli_extrude_cursor); - WM_operatortype_append(MESH_OT_loop_select); + WM_operatortype_append(MESH_OT_select_loop); WM_operatortype_append(MESH_OT_add_edge_face); - WM_operatortype_append(MESH_OT_shortest_path_select); - WM_operatortype_append(MESH_OT_similar_vertex_select); - WM_operatortype_append(MESH_OT_similar_edge_select); - WM_operatortype_append(MESH_OT_similar_face_select); - WM_operatortype_append(MESH_OT_select_multi_loop); + WM_operatortype_append(MESH_OT_select_path_shortest); + WM_operatortype_append(MESH_OT_select_vertex_similar); + WM_operatortype_append(MESH_OT_select_edge_similar); + WM_operatortype_append(MESH_OT_select_face_similar); + WM_operatortype_append(MESH_OT_select_loop_multi); WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); WM_operatortype_append(MESH_OT_smooth_vertex); @@ -191,18 +191,18 @@ void ED_keymap_mesh(wmWindowManager *wm) /* selecting */ /* standard mouse selection goes via space_view3d */ - WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0); - kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_ALT, 0); + kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0); RNA_boolean_set(kmi->ptr, "extend", 1); - kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); + kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "ring", 1); - kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0); + kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0); RNA_boolean_set(kmi->ptr, "extend", 1); RNA_boolean_set(kmi->ptr, "ring", 1); - WM_keymap_add_item(keymap, "MESH_OT_shortest_path_select", SELECTMOUSE, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_path_shortest", SELECTMOUSE, KM_PRESS, KM_CTRL, 0); - WM_keymap_add_item(keymap, "MESH_OT_de_select_all", AKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0); @@ -225,9 +225,9 @@ void ED_keymap_mesh(wmWindowManager *wm) RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_ALT , 0)->ptr,"set",1); /* temp hotkeys! */ - WM_keymap_add_item(keymap, "MESH_OT_similar_vertex_select", GKEY, KM_PRESS, KM_SHIFT, 0); - WM_keymap_add_item(keymap, "MESH_OT_similar_edge_select", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0); - WM_keymap_add_item(keymap, "MESH_OT_similar_face_select", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_vertex_similar", GKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_edge_similar", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_select_face_similar", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0); /* selection mode */ WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0); @@ -247,7 +247,7 @@ void ED_keymap_mesh(wmWindowManager *wm) /*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/ - WM_keymap_add_item(keymap, "MESH_OT_removedoublesflag", VKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0); @@ -259,9 +259,9 @@ void ED_keymap_mesh(wmWindowManager *wm) WM_keymap_add_item(keymap, "MESH_OT_convert_quads_to_tris", TKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_convert_tris_to_quads", JKEY, KM_PRESS, KM_ALT, 0); - WM_keymap_add_item(keymap, "MESH_OT_split_mesh", FOURKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0); - WM_keymap_add_item(keymap, "MESH_OT_edge_rotate_selected", FIVEKEY, KM_PRESS, KM_CTRL, 0); + WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0); @@ -275,7 +275,7 @@ void ED_keymap_mesh(wmWindowManager *wm) /* add/remove */ WM_keymap_add_item(keymap, "MESH_OT_add_edge_face", FKEY, KM_PRESS, 0, 0); - WM_keymap_add_item(keymap, "MESH_OT_add_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "MESH_OT_duplicate_add", DKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0); /* use KM_RELEASE because same key is used for tweaks */ @@ -283,8 +283,8 @@ void ED_keymap_mesh(wmWindowManager *wm) WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0); - WM_keymap_add_item(keymap, "MESH_OT_make_fgon", FKEY, KM_PRESS, KM_ALT, 0); - WM_keymap_add_item(keymap, "MESH_OT_clear_fgon", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0); + WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0); + WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0); WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0); |