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authorCampbell Barton <ideasman42@gmail.com>2009-03-29 06:15:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-03-29 06:15:13 +0400
commit931527e648acfbc2c7b71b59ce661dad9a4c1038 (patch)
treea00b98e524fb8ea459d1f915524ee3a08fb7c747 /source/blender/editors/mesh/mesh_ops.c
parent4a164ce520c8b8a5f4e8ff90aef7050694562dc9 (diff)
- use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index d0d7e834fcf..5c108c501b6 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -84,12 +84,12 @@ static int mesh_add_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event
return OPERATOR_FINISHED;
}
-static void MESH_OT_add_duplicate(wmOperatorType *ot)
+static void MESH_OT_duplicate_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Duplicate";
- ot->idname= "MESH_OT_add_duplicate";
+ ot->idname= "MESH_OT_duplicate_add";
/* api callbacks */
ot->invoke= mesh_add_duplicate_invoke;
@@ -106,7 +106,7 @@ static void MESH_OT_add_duplicate(wmOperatorType *ot)
void ED_operatortypes_mesh(void)
{
- WM_operatortype_append(MESH_OT_de_select_all);
+ WM_operatortype_append(MESH_OT_select_all_toggle);
WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
WM_operatortype_append(MESH_OT_select_invert);
@@ -135,18 +135,18 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_add_primitive_monkey);
WM_operatortype_append(MESH_OT_add_primitive_uv_sphere);
WM_operatortype_append(MESH_OT_add_primitive_ico_sphere);
- WM_operatortype_append(MESH_OT_clear_fgon);
- WM_operatortype_append(MESH_OT_make_fgon);
- WM_operatortype_append(MESH_OT_add_duplicate);
- WM_operatortype_append(MESH_OT_removedoublesflag);
+ WM_operatortype_append(MESH_OT_fgon_clear);
+ WM_operatortype_append(MESH_OT_fgon_make);
+ WM_operatortype_append(MESH_OT_duplicate_add);
+ WM_operatortype_append(MESH_OT_remove_doubles);
WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_spin);
WM_operatortype_append(MESH_OT_screw);
WM_operatortype_append(MESH_OT_vertices_to_sphere);
- WM_operatortype_append(MESH_OT_split_mesh);
+ WM_operatortype_append(MESH_OT_split);
WM_operatortype_append(MESH_OT_extrude_repeat);
- WM_operatortype_append(MESH_OT_edge_rotate_selected);
+ WM_operatortype_append(MESH_OT_edge_rotate);
WM_operatortype_append(MESH_OT_loop_to_region);
WM_operatortype_append(MESH_OT_region_to_loop);
@@ -167,13 +167,13 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_separate);
WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
- WM_operatortype_append(MESH_OT_loop_select);
+ WM_operatortype_append(MESH_OT_select_loop);
WM_operatortype_append(MESH_OT_add_edge_face);
- WM_operatortype_append(MESH_OT_shortest_path_select);
- WM_operatortype_append(MESH_OT_similar_vertex_select);
- WM_operatortype_append(MESH_OT_similar_edge_select);
- WM_operatortype_append(MESH_OT_similar_face_select);
- WM_operatortype_append(MESH_OT_select_multi_loop);
+ WM_operatortype_append(MESH_OT_select_path_shortest);
+ WM_operatortype_append(MESH_OT_select_vertex_similar);
+ WM_operatortype_append(MESH_OT_select_edge_similar);
+ WM_operatortype_append(MESH_OT_select_face_similar);
+ WM_operatortype_append(MESH_OT_select_loop_multi);
WM_operatortype_append(MESH_OT_mark_seam);
WM_operatortype_append(MESH_OT_mark_sharp);
WM_operatortype_append(MESH_OT_smooth_vertex);
@@ -191,18 +191,18 @@ void ED_keymap_mesh(wmWindowManager *wm)
/* selecting */
/* standard mouse selection goes via space_view3d */
- WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
- kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
+ kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
- kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "ring", 1);
- kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
+ kmi= WM_keymap_add_item(keymap, "MESH_OT_select_loop", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
RNA_boolean_set(kmi->ptr, "ring", 1);
- WM_keymap_add_item(keymap, "MESH_OT_shortest_path_select", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_path_shortest", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0);
@@ -225,9 +225,9 @@ void ED_keymap_mesh(wmWindowManager *wm)
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_mark_sharp", TWOKEY, KM_PRESS, KM_ALT , 0)->ptr,"set",1);
/* temp hotkeys! */
- WM_keymap_add_item(keymap, "MESH_OT_similar_vertex_select", GKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_similar_edge_select", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MESH_OT_similar_face_select", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_vertex_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_edge_similar", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_select_face_similar", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0);
/* selection mode */
WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0);
@@ -247,7 +247,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
/*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
- WM_keymap_add_item(keymap, "MESH_OT_removedoublesflag", VKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_remove_doubles", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
@@ -259,9 +259,9 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_convert_quads_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_convert_tris_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_split_mesh", FOURKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_edge_rotate_selected", FIVEKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0);
@@ -275,7 +275,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_add_edge_face", FKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "MESH_OT_add_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_duplicate_add", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0);
/* use KM_RELEASE because same key is used for tweaks */
@@ -283,8 +283,8 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "MESH_OT_make_fgon", FKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_clear_fgon", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);