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authorJoseph Eagar <joeedh@gmail.com>2009-08-11 11:49:35 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-08-11 11:49:35 +0400
commiteb34e3ad7c367acc2bd06f52c3b815cdef7a21c3 (patch)
tree77eff7990517eabd24633949abca8626e97c8eee /source/blender/editors/mesh/mesh_ops.c
parent31421e07966205d22318cb8eb0204b053cb9db65 (diff)
Brought Extrude all the way back. The contextual menu works,
as does only edges and individual faces extrude (individual vert extrude already did). Note that I need to port this, after we all figure out how to handle operators with variable transform follow-ons. I also implemented the merge->collapse function, which is currently accessable under ctrl->v, Bmesh Test Operator. I still need to implement the other merge modes, and properly hook everything into the merge menu tool, which I plan on doing soon (tomorrow hopefully). The cool thing about the collapse tool, is not only does it handle (all) UV layers, it handles vcols as well. To do this, I had to add a few math functions to the customdata API, which seem to be working well.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c21
1 files changed, 19 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index f3a504bb214..01cf15cb9f1 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -78,6 +78,7 @@ static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
+ uiItemO(layout, "BMesh Test Operator", 0, "MESH_OT_bm_test");
//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
//uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
@@ -231,7 +232,9 @@ static void MESH_OT_specials(wmOperatorType *ot)
void ED_operatortypes_mesh(void)
{
wmOperatorType *ot;
-
+ wmOperatorTypeMacro *otm;
+ static int constraint_axis[3] = {0, 0, 1};
+
WM_operatortype_append(MESH_OT_select_all_toggle);
WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
@@ -317,7 +320,14 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_specials);
WM_operatortype_append(MESH_OT_vert_connect);
WM_operatortype_append(MESH_OT_edge_split);
+
+ WM_operatortype_append(MESH_OT_extrude_region);
+ WM_operatortype_append(MESH_OT_extrude_verts_indiv);
+ WM_operatortype_append(MESH_OT_extrude_edges_indiv);
+ WM_operatortype_append(MESH_OT_extrude_faces_indiv);
+ WM_operatortype_append(MESH_OT_bm_test);
+
/* macros */
ot= WM_operatortype_append_macro("MESH_OT_duplicate_move", "Add Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_duplicate");
@@ -329,7 +339,14 @@ void ED_operatortypes_mesh(void)
/*ot= WM_operatortype_append_macro("MESH_OT_extrude_move", "Extrude", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_extrude");
- WM_operatortype_macro_define(ot, "TFM_OT_translate");*/
+ otm = WM_operatortype_macro_define(ot, "TFM_OT_translate");
+
+ RNA_enum_set(otm->ptr, "proportional", 0);
+ RNA_boolean_set(otm->ptr, "mirror", 0);
+
+ RNA_enum_set(otm->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
+ RNA_boolean_set_array(otm->ptr, "constraint_axis", constraint_axis);*/
+
}
/* note mesh keymap also for other space? */