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authorPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:18:51 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:19:48 +0300
commitcfb3011e521499862aff55965479fcbebc1c44bd (patch)
treefdca039762864dec119ca09079c3f835564e5875 /source/blender/editors/mesh/mesh_ops.c
parent0083c96125926d4e76525ff1bbd08a3f1f20307b (diff)
Sculpt: Mask Extract operator
This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5384
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 28c55afbf2e..4105f853868 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -194,6 +194,8 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_symmetrize);
WM_operatortype_append(MESH_OT_symmetry_snap);
+ WM_operatortype_append(MESH_OT_paint_mask_extract);
+
WM_operatortype_append(MESH_OT_point_normals);
WM_operatortype_append(MESH_OT_merge_normals);
WM_operatortype_append(MESH_OT_split_normals);