diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/editors/mesh/mesh_ops.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index b9920f9deca..a2c996c7f42 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -197,14 +197,6 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_bisect); WM_operatortype_append(MESH_OT_symmetrize); WM_operatortype_append(MESH_OT_symmetry_snap); - -#ifdef WITH_GAMEENGINE - WM_operatortype_append(MESH_OT_navmesh_make); - WM_operatortype_append(MESH_OT_navmesh_face_copy); - WM_operatortype_append(MESH_OT_navmesh_face_add); - WM_operatortype_append(MESH_OT_navmesh_reset); - WM_operatortype_append(MESH_OT_navmesh_clear); -#endif } #if 0 /* UNUSED, remove? */ |