Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-05-03 16:09:48 +0300
commit3a808270df31ea438e7ca912b8035920ad24cd4a (patch)
tree907f780689a09a59251b84f817ac75fdbfd7c373 /source/blender/editors/mesh/mesh_ops.c
parent472b3c582820d32ac39be91a6a884ed09285fe4f (diff)
Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 2855af063c0..31d3f019585 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -152,6 +152,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_customdata_clear_mask);
+ WM_operatortype_append(MESH_OT_customdata_skin_add);
WM_operatortype_append(MESH_OT_customdata_clear_skin);
WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_add);
WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_clear);