diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-03 16:09:48 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-03 16:09:48 +0300 |
commit | 3a808270df31ea438e7ca912b8035920ad24cd4a (patch) | |
tree | 907f780689a09a59251b84f817ac75fdbfd7c373 /source/blender/editors/mesh/mesh_ops.c | |
parent | 472b3c582820d32ac39be91a6a884ed09285fe4f (diff) |
Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.
Also tweaked a bit UI of this modifier.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 2855af063c0..31d3f019585 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -152,6 +152,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_vertex_color_add); WM_operatortype_append(MESH_OT_vertex_color_remove); WM_operatortype_append(MESH_OT_customdata_clear_mask); + WM_operatortype_append(MESH_OT_customdata_skin_add); WM_operatortype_append(MESH_OT_customdata_clear_skin); WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_add); WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_clear); |