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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-20 01:35:06 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-20 01:35:06 +0400 |
commit | c00b4080526c2442cf56484d47aaa1f02b13cd44 (patch) | |
tree | 935558dc0883dc95e60ac3bdac392861f90f52c6 /source/blender/editors/mesh/mesh_ops.c | |
parent | 1ed8343d6da17076e43c06cce272c4b1d93f89a8 (diff) |
Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.
Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.
Access from Mesh menu.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 966d5ecb00e..7fe0c3b0344 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -172,6 +172,7 @@ void ED_operatortypes_mesh(void) #endif WM_operatortype_append(MESH_OT_symmetrize); + WM_operatortype_append(MESH_OT_symmetry_snap); #ifdef WITH_GAMEENGINE WM_operatortype_append(MESH_OT_navmesh_make); |