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authorMatt Ebb <matt@mke3.net>2009-12-24 12:26:06 +0300
committerMatt Ebb <matt@mke3.net>2009-12-24 12:26:06 +0300
commit980e97923b5c00805f2698e84d7db92f0ded5458 (patch)
treec2451db5a243e43838e83a3f29e2eda37249edd7 /source/blender/editors/mesh/mesh_ops.c
parente1f38245476fdfdb8eae03b895fb2469ac0df0ee (diff)
Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 11b5f3a9031..c41ac9f6550 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -207,7 +207,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
wmKeyMap *keymap;
wmKeyMapItem *kmi;
- keymap= WM_keymap_find(keyconf, "EditMesh", 0, 0);
+ keymap= WM_keymap_find(keyconf, "Mesh", 0, 0);
keymap->poll= ED_operator_editmesh;
WM_keymap_add_item(keymap, "MESH_OT_loopcut_slide", RKEY, KM_PRESS, KM_CTRL, 0);