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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-24 03:54:15 +0400
commit1dadd3b7c65ac24f5299d10766d7df3aa5f8c495 (patch)
tree8ab14638b417895e347a2f025d554bb67447c455 /source/blender/editors/mesh/mesh_ops.c
parent0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (diff)
Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust than the one I implemented, as well as being faster. * This fixes bug [#32864] "Convex Hull fails in some cases." projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498 That bug, and others like it, relate to the poor handling of co-planar surfaces in the input. Pretty much any model that is simple-subdivided a few times gave very bad results before, Bullet's implementation handles this much better. * In order to ensure a smooth transition, the Bullet output is translated into the existing HullTriangle hash structure. This makes it easy to ensure that the existing slot output stays the same; the interactions between the slots are somewhat complicated, detangling is a TODO. * Reviewed by Brecht: https://codereview.appspot.com/6741063
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index c4e8fd70989..864db7f096d 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -165,7 +165,9 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_wireframe);
WM_operatortype_append(MESH_OT_edge_split);
+#ifdef WITH_BULLET
WM_operatortype_append(MESH_OT_convex_hull);
+#endif
WM_operatortype_append(MESH_OT_symmetrize);