diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-10-24 03:54:15 +0400 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-10-24 03:54:15 +0400 |
commit | 1dadd3b7c65ac24f5299d10766d7df3aa5f8c495 (patch) | |
tree | 8ab14638b417895e347a2f025d554bb67447c455 /source/blender/editors/mesh/mesh_ops.c | |
parent | 0b16c9e201adfcbeebd3e3cda94ccd752c243c03 (diff) |
Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
than the one I implemented, as well as being faster.
* This fixes bug [#32864] "Convex Hull fails in some cases."
projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498
That bug, and others like it, relate to the poor handling of
co-planar surfaces in the input. Pretty much any model that is
simple-subdivided a few times gave very bad results before, Bullet's
implementation handles this much better.
* In order to ensure a smooth transition, the Bullet output is
translated into the existing HullTriangle hash structure. This makes
it easy to ensure that the existing slot output stays the same; the
interactions between the slots are somewhat complicated, detangling
is a TODO.
* Reviewed by Brecht:
https://codereview.appspot.com/6741063
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index c4e8fd70989..864db7f096d 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -165,7 +165,9 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_wireframe); WM_operatortype_append(MESH_OT_edge_split); +#ifdef WITH_BULLET WM_operatortype_append(MESH_OT_convex_hull); +#endif WM_operatortype_append(MESH_OT_symmetrize); |