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authorCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
commit1f8f7310e98764f4a0368a4316a70b34941d5166 (patch)
treecba3e25dad3f2c8cdaed1c93a97a4ddc3af0d29f /source/blender/editors/mesh/mesh_ops.c
parentd88d41b26513d052700925422db6a9ae469f8299 (diff)
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection. split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky. also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death? anyway - it works better then it used to for now.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 14b27856c8b..840f0498e7e 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -143,7 +143,8 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_uv_texture_remove);
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
- WM_operatortype_append(MESH_OT_customdata_add_sticky);
+ WM_operatortype_append(MESH_OT_customdata_create_sticky_selected);
+ WM_operatortype_append(MESH_OT_customdata_create_sticky);
WM_operatortype_append(MESH_OT_customdata_clear_sticky);
WM_operatortype_append(MESH_OT_customdata_clear_mask);
WM_operatortype_append(MESH_OT_customdata_clear_skin);