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authorSergey Sharybin <sergey.vfx@gmail.com>2013-03-15 15:59:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-03-15 15:59:46 +0400
commit6dc4ea34e44ae77125918ab9eda0fcfe7d9f0b3c (patch)
tree20c04bcd39de1a63b515154789e1a8551e77f082 /source/blender/editors/mesh/mesh_ops.c
parent0807c976f45f81bc289aa87e1c8cedd07f8245c1 (diff)
Multi-threaded frame calculation for movie clip proxies
This commit implements multi-threaded calculation of frames when building proxies. Both scaling and undistortion steps are now threaded. Frames and proxy resolution are still handled one-by-one, saving files after every single step. So if HDD is not so fast, this commit could have not so much benefit. Internal changes: - Added IMB_scaleImBuf_threaded which scales given image buffer in multiple threads and uses bilinear filtering. - libmv's camera intrinsics now have SetThreads() method which is used to specify how many OpenMP threads to use for buffer distortion/undistortion. And yeah, this code is using OpenMP for threading. - Reshuffled a bit libmv-capi calls and added function BKE_tracking_distortion_set_threads to specify number of threads used by intrinscis.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
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