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authorCampbell Barton <ideasman42@gmail.com>2012-03-19 09:45:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-19 09:45:15 +0400
commit86796252dab45696213d0fafaaea967acd8ff0e5 (patch)
treee6dee0db8051027176654c30d2c90da7ad9773ad /source/blender/editors/mesh/mesh_ops.c
parente508c2d9e1151a75926937cfdfb2799d2959bca1 (diff)
bmesh: inset tool, access from face menu (Ctrl+F)
- Even option (like solidify even option) - Relative option (insets based on lengths of surrounding edges) TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 33108ff6f83..447efc50bab 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -159,6 +159,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_select_next_loop);
WM_operatortype_append(MESH_OT_bridge_edge_loops);
+ WM_operatortype_append(MESH_OT_inset);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);