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authorCampbell Barton <ideasman42@gmail.com>2012-09-21 07:41:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-21 07:41:59 +0400
commitb889e9c573cc5512cfd0a9a466928b1387235a76 (patch)
tree3f4a430d5dde846b337c2f041d8ff6ad0f46c2ce /source/blender/editors/mesh/mesh_ops.c
parente38c1a5ae721630c217ca7830fd7aabf6f4620e0 (diff)
There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers. regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index dfa1beb614f..14b27856c8b 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -143,8 +143,10 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_uv_texture_remove);
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
- WM_operatortype_append(MESH_OT_sticky_add);
- WM_operatortype_append(MESH_OT_sticky_remove);
+ WM_operatortype_append(MESH_OT_customdata_add_sticky);
+ WM_operatortype_append(MESH_OT_customdata_clear_sticky);
+ WM_operatortype_append(MESH_OT_customdata_clear_mask);
+ WM_operatortype_append(MESH_OT_customdata_clear_skin);
WM_operatortype_append(MESH_OT_drop_named_image);
WM_operatortype_append(MESH_OT_edgering_select);