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authorCampbell Barton <ideasman42@gmail.com>2013-06-20 01:35:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-20 01:35:06 +0400
commitc00b4080526c2442cf56484d47aaa1f02b13cd44 (patch)
tree935558dc0883dc95e60ac3bdac392861f90f52c6 /source/blender/editors/mesh/mesh_ops.c
parent1ed8343d6da17076e43c06cce272c4b1d93f89a8 (diff)
Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 966d5ecb00e..7fe0c3b0344 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -172,6 +172,7 @@ void ED_operatortypes_mesh(void)
#endif
WM_operatortype_append(MESH_OT_symmetrize);
+ WM_operatortype_append(MESH_OT_symmetry_snap);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);