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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-11-21 20:26:16 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-11-21 20:27:30 +0300 |
commit | 470fe59f7e87fc01c9ff86a65c591ea9833ba1aa (patch) | |
tree | 84129b96c2d14644bb29698a57c9d06b8ff3c7d6 /source/blender/editors/mesh/mesh_ops.c | |
parent | c3279be222bdca1981a8c1a8582b19a7e693009b (diff) |
Sculpt: Mask Slice
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object.
This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6160
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 4105f853868..d467a963799 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -195,6 +195,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_symmetry_snap); WM_operatortype_append(MESH_OT_paint_mask_extract); + WM_operatortype_append(MESH_OT_paint_mask_slice); WM_operatortype_append(MESH_OT_point_normals); WM_operatortype_append(MESH_OT_merge_normals); |