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authorCampbell Barton <ideasman42@gmail.com>2012-03-23 07:10:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-23 07:10:44 +0400
commit4b52ad6a358f27eae312ff5b118204490f1d2435 (patch)
treebab27d28c10ca47cfc0680c2d823b0a2baa8e229 /source/blender/editors/mesh/mesh_ops.c
parent174a46361fea26626cfaa622262a36c710624f5a (diff)
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
add edge split to mesh edge menu.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r--source/blender/editors/mesh/mesh_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 447efc50bab..3803dcd168f 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -160,6 +160,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_bridge_edge_loops);
WM_operatortype_append(MESH_OT_inset);
+ WM_operatortype_append(MESH_OT_edge_split);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);