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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 07:10:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 07:10:44 +0400 |
commit | 4b52ad6a358f27eae312ff5b118204490f1d2435 (patch) | |
tree | bab27d28c10ca47cfc0680c2d823b0a2baa8e229 /source/blender/editors/mesh/mesh_ops.c | |
parent | 174a46361fea26626cfaa622262a36c710624f5a (diff) |
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
add edge split to mesh edge menu.
Diffstat (limited to 'source/blender/editors/mesh/mesh_ops.c')
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 447efc50bab..3803dcd168f 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -160,6 +160,7 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_bridge_edge_loops); WM_operatortype_append(MESH_OT_inset); + WM_operatortype_append(MESH_OT_edge_split); #ifdef WITH_GAMEENGINE WM_operatortype_append(MESH_OT_navmesh_make); |