diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-01 16:15:35 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-01 16:15:35 +0300 |
commit | e9a3b4f85df2261cafea0bfc9f0a885708cdf9d6 (patch) | |
tree | d4ebc689eb2f61a1af93ccd13b882e55e635c455 /source/blender/editors/mesh/meshtools.c | |
parent | a1c4d1c735c59b5911dbd0d8557b8f2b32263fe5 (diff) |
2.5
- Edit mode Mesh undo/redo back
(undo for editmodes needed recode, todo for curve/lattice/etc)
- Added border select for edit mesh
- Added Akey (de)select all for edit mesh
- Added notifiers for mode changes.
This is also the first trial to dynamically add/remove
keymap handlers, based on modes. For that reason the Object
keymap was split in 2, modal and non-modal. On TABkey, the
view3d listener removes and adds maps.
The view3d keymap still handles generic mouse/border selection.
Internally it will verify modes.
The modes are not re-implemented still... have to move this
to scene context.
Diffstat (limited to 'source/blender/editors/mesh/meshtools.c')
-rw-r--r-- | source/blender/editors/mesh/meshtools.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index 00ff434978e..97ce1ec617a 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -84,7 +84,7 @@ #include "ED_object.h" /* own include */ -#include "editmesh.h" +#include "mesh_intern.h" /* from rendercode.c */ |