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authorTon Roosendaal <ton@blender.org>2009-01-01 16:15:35 +0300
committerTon Roosendaal <ton@blender.org>2009-01-01 16:15:35 +0300
commite9a3b4f85df2261cafea0bfc9f0a885708cdf9d6 (patch)
treed4ebc689eb2f61a1af93ccd13b882e55e635c455 /source/blender/editors/mesh/meshtools.c
parenta1c4d1c735c59b5911dbd0d8557b8f2b32263fe5 (diff)
2.5
- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.
Diffstat (limited to 'source/blender/editors/mesh/meshtools.c')
-rw-r--r--source/blender/editors/mesh/meshtools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 00ff434978e..97ce1ec617a 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -84,7 +84,7 @@
#include "ED_object.h"
/* own include */
-#include "editmesh.h"
+#include "mesh_intern.h"
/* from rendercode.c */