diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 23:33:04 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 23:33:04 +0400 |
commit | 20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch) | |
tree | 5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/editors/mesh/meshtools.c | |
parent | 074565330db93ceb2304247f9bf6499b05cb3b80 (diff) |
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.
* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
most cases. This will clear the dependency graph, and only rebuild it right
before it's needed again when the scene is re-evaluated.
This is done because DAG_scene_sort is slow when called many times from
python operators. Further the scene argument is not needed because most
operations can potentially affect more than the current scene.
* DAG_scene_relations_update will now rebuild the dependency graph if it's not
there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
cases that need it.
* Remove various places where ob->recalc was set manually. This should go
through DAG_id_tag_update() in nearly all cases instead since this is now
a fast operation. Also removed DAG_ids_flush_update that goes along with
such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/editors/mesh/meshtools.c')
-rw-r--r-- | source/blender/editors/mesh/meshtools.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c index cb69faa5b51..f983a43f573 100644 --- a/source/blender/editors/mesh/meshtools.c +++ b/source/blender/editors/mesh/meshtools.c @@ -559,7 +559,7 @@ int join_mesh_exec(bContext *C, wmOperator *op) } - DAG_scene_sort(bmain, scene); // removed objects, need to rebuild dag before editmode call + DAG_relations_tag_update(bmain); // removed objects, need to rebuild dag #if 0 ED_object_enter_editmode(C, EM_WAITCURSOR); |