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authorJoshua Leung <aligorith@gmail.com>2009-07-11 14:20:48 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-11 14:20:48 +0400
commita7837efb16d244acbdc32bfacb97279728e64252 (patch)
tree095d9c2ddf0e17848fa50261f1fe40a66e21733c /source/blender/editors/mesh/meshtools.c
parenta7287165dbd4d0fbbe446a7bb71fd2b947bcf4f8 (diff)
2.5 - Added descriptions to all Animation Editor operators
DopeSheet and Graph Editor operators were missing these, since many of these operators were written before that field was added. NLA Editor's operators already have them.
Diffstat (limited to 'source/blender/editors/mesh/meshtools.c')
-rw-r--r--source/blender/editors/mesh/meshtools.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index f8f0030b258..df3e2a5685c 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -105,6 +105,11 @@ static int pupmenu() {return 0;}
/* join selected meshes into the active mesh, context sensitive
return 0 if no join is made (error) and 1 of the join is done */
+
+// XXX NOTE to whoever ports this:
+// Check the version of this code in the animsys2 branch, which has been nicely commented,
+// but more importantly has proper support for handling meshes with shapekeys (instead of lamely bailing out)!
+// -- Aligorith, July 2009
int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
{
Base *base, *nextb;