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author | Campbell Barton <ideasman42@gmail.com> | 2015-04-21 17:13:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-21 17:16:26 +0300 |
commit | 3a3f80673cde9e4e9ca5f9d28b48b1c0587bbbea (patch) | |
tree | 2a5e9a17afe6964677e6eb76ffba14f163dc8cfd /source/blender/editors/mesh | |
parent | de687b6fa02138146294c0a9a810c5234f1ac0dc (diff) |
Cleanup: minor corrections
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 92c7dde1f6f..f3e3bd9e7c0 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -421,7 +421,7 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float * \param use_select_bias * - When true, selected vertice are given a 5 pixel bias to make them further than unselect verts. * - When false, unselected vertice are given the bias. - * \param is_strict When true, the vertice corresponding to the sel parameter are ignored and not just biased + * \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index. */ BMVert *EDBM_vert_find_nearest_ex( ViewContext *vc, float *r_dist, @@ -590,7 +590,7 @@ BMEdge *EDBM_edge_find_nearest_ex( else { struct NearestEdgeUserData data = {{0}}; const struct NearestEdgeUserData_Hit *hit; - /* interpolate along the edge before doing a boundbox check */ + /* interpolate along the edge before doing a clipping plane test */ const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB; static int prev_select_index = 0; @@ -788,6 +788,9 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist) return EDBM_face_find_nearest_ex(vc, r_dist, false, false, NULL); } +#undef FIND_NEAR_SELECT_BIAS +#undef FIND_NEAR_CYCLE_THRESHOLD_MIN + /* best distance based on screen coords. * use em->selectmode to define how to use |