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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-09 01:52:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:23 +0300 |
commit | 854c999d827cfb78938c3b4605707b891092d001 (patch) | |
tree | 6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/mesh | |
parent | 186abf7d3bab9ed8b905c6914de02427bb2547cf (diff) |
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.
This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 6f4f75e802a..628178f0d0e 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1167,7 +1167,6 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v GPU_batch_draw_advanced(batch, snapped_verts_count, other_verts_count, 0, 0); } - GPU_batch_program_use_end(batch); GPU_batch_discard(batch); GPU_blend(false); |